Dice are explicitly part of Long Rest Tavern’s hero adventures. Steam’s description connects a journey’s outcome with dice, luck and skill. Dotemu separately says the innkeeper’s assignments consider party composition. Those statements establish the concept but not a numerical rulebook.
Why dice matter
Adventure returns are not described simply as collecting a fixed resource on demand. Dice are one factor in the official account of what happens to heroes and what they bring back. This wiki does not turn that into a specific failure rate or guarantee.
Skill, party composition and luck
The descriptions support these factors as relevant to adventures. They do not specify which skills exist, how they combine with a roll, whether party members add modifiers, or what the threshold for success is. A formula such as roll plus skill beating a target would be an unsupported inference here.
Connection to D&D
Dice fit the game’s Dungeons & Dragons setting. That connection does not confirm a particular tabletop edition, a d20-only system, advantage rules, critical results or ability-score calculations. This page avoids importing familiar rules from another game.
Unrevealed rules
Die types and counts, success thresholds, rerolls, numerical modifiers, failure penalties and exact rewards remain undocumented in the checked official descriptions. Complete probability tables and best-party recommendations therefore cannot be justified.